Video Game Theory Reader is a book I’ll be aiming to get hold of when it’s published in August. Lots of intriguingly titled articles, including one by Markku Eskelinen and Ragnhild Tronstad – they’re independently very interesting people, thinkers and writers, I’m so curious as to how they think and write together!
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Have you tried playing with the mini version of DALL-E yet? It’s fun! What DALL-E does is generate wonderful images from written prompts, using a neural network trained on images scraped from the internet that have English language captions attached to them. […]
Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June
The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.
For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]
I think you should learn R! No really – I’ve spent the last 6-7 weeks learning R so I can visualise the data we’ve collected in the Database of Machine Vision in Art, Games and Narratives, and it’s not as hard as […]
I’m a visiting scholar at the University of Chicago this year, affiliated with the Center for Applied AI at Booth School of Business. I’m excited about the opportunity to learn from a different disciplinary approach to AI and machine vision. I discovered […]
I’m giving a talk at an actual f2f academic conference today, Critical Borders, Radical Re(visions) of AI, in Cambridge. I was particularly excited to see this conference because it’s organised by the people who edited AI Narratives A History of Imaginative Thinking […]