The source code of the early 3d first-person shooter Quake has been released. There’s already at least one art project (QQQ) that subverts the game aesthetics, Jeremy Douglass writes (Fortunately for people like me who want a quick shot, there are movie files available from QQQ, so you don’t have to actually play it), and he wonders further what a textual version of Quake might be like:

TextQuake would be an environment for 3d reading rather than combat, using the large virtual architectures to create narrative ìgardens of forking pathsî which go beyond the Pac-Man grid of CYOA narratives and into a kind of writing that would function like a 3d version of the Minotaur maze from Mark Z. Danielewskiís novel ìHouse of Leaves.î

I don’t know that TextQuake would necessarily make a very good platform for electronic literature, but it would certainly make an interesting conceptual exercise to think about what kind of a work TextQuake might be. Would you tell a story? Stories? Poems? I think I’d go for something akin to Kafka’s Trial.


Discover more from Jill Walker Rettberg

Subscribe to get the latest posts sent to your email.

8 thoughts on “TextQuake

  1. Lars

    Hm. I would suggest dramatic texts. Quake 3 is, after all, mainly a multiplayer game. Imagine a deathmatch mode for TextQuake. Opponents would have to negotiate the textual playing ground (the context, so to speak) while employing various game objects and mechanics to bring about the demise of other players and ensure their own survival. Around every corner you could stumble upon someone wielding a îdark secret from the pastî or îsudden appearance of an unexpected guestî, while from a nearby tower of intricate backstory a sniper might be homing in on you with his îvengeful betrayed loverî. Time to fire up your îdeus ex machinaeî if youíve got it, or else make a run for cover behind the conveniently placed barrel of comic relief while firing off a volley of mistaken identities to cover your tracks and using a longeur to win time and catch your breath. If you get hit, you could always use a pack of good one-liners to get back in the action. Good fun, no? Now imagine a multiplayer deathmatch on the absurdist or surrealist levels…

  2. nick

    First, a pedantic Quake note: It’s the Quake 3 Arena source that was just released. The Quake source code has been available for several years.

    As I mentioned on WRT, there are two textual Quake projects, different than the one Jeremy envisions, that were done a while ago: Textmode Quake (can be played in a console window, without graphics) and IF Quake (an interactive fiction “implementation” of Quake). Textmode Quake screenshotsIF Quake screenshots.

    A textual Quake 3 Arena could make for a fun and provocative art project, but as far as literature on the computer is concerned, I think there’s still a lot of work to be done in the standard 2D planar arrangement of words. Besides, after all that work, most people would just watch the movie files or look at the screenshots.

  3. Jamie

    It sounds interesting, but the AVI files don’t show any text, and the geographical locations are barely recognizable as locations. Jill, did you have any problems viewing the movies?

  4. Jill

    Oh, Lars, that’s wonderful! Nick, thanks for the info. Jamie, sorry for the badly constructed paragraph, it looked as though the movies files were of TextQuake, but TextQuake is in fact merely Jeremy’s idea, not an actual game. The videos are of an art game built with the Quake engine. I fixed the paragraph a little bit to make that more clear.

  5. […] Still on the literary side, but very much at the cutting edge, Jill/txt is musing on the possibilities unleashed by the release of the source code of the early 3d first-person shooter Quake. The idea, as I understand it in my largely “old literature” mind, is to turn it into a three-dimensional narrative. I’m interested in this because it seems to me there must someday pretty soon be a real breakthrough in the nature of popular fiction into a new form exploiting all of the possibilities of the web. But it doesn’t seem to have happened yet. […]

  6. Jeremy Douglass

    I’m having a rhizomatic blogging moment – I was just looking for more work
    by Jeremy Bushnell, and stumbled upon my own mistaken identity.

    I’m actually the Jeremy who blogged about TextQuake – after these posts we met at DAC2005. Jeremy Bushnell is the author of the serialized web narrative Imaginary Year.

    Funny, as a J. Douglass in interactive narrative, I normally worry more about getting confused with J. Yellowlees Douglas. Namespaces do strange things….

  7. Jill

    Oh god. I hate getting names wrong – I’m so sorry, Jeremy! Fixed it. Thanks!

  8. Jeremy Bushnell

    Oddly, years later, I would write about Jeremy Douglass in a critical paper, without ever knowing that he had known who I was.

Leave A Comment

Recommended Posts

Screenshot of a paragraph from a New York Times article published May 12, 2026. Text reads: "The price of tomatoes -tart bursts of flavor in salads and sandwiches — surged nearly 40 percent in April from a year ago on a combination of bad weather, high tariffs and climbing transportation costs."
AI STORIES

Genre glitches and unexpected promotional phrases as a sign of AI writing

A genre glitch is a characteristic of LLM-assisted writing where the text suddenly switches genre, typically inserting a short promotional phrase full of sensory details into an informational text. Genre glitches occur when a word in the generated text is heavily associated with a genre or context that is markedly […]

Top of a ransom note from Shinyhunters hacking group. Text reads: "SHINYHUNTERS rooting your systems since '19 ;) ShinyHunters has breached Instructure (again). Instead of contacting us to resolve it they ignored us and did some "security patches"."
Networked Politics University politics

UiB self-hosts the open source version of Canvas, so wasn’t affected by the breach

On May 1st Canvas announced a security breach, and then yesterday the system was hacked. The login page was replaced by a ransom note: if universities don’t pay up by 12 May, student data will be released. Here’s what the login page looked like yesterday: Way back in 2015, when […]

AI and algorithmic culture Networked Politics

AI-generated images, fascist aesthetics: Dieselbrølet and Heimatstrom

My German is pretty dodgy, so when I first saw Heimatstrom on Bluesky, shared by Roland Meyer, a professor of visual culture at Universität Zürich’s Digital Society Initiative, I misinterpreted it and thought it was a far-right campaign. But no, Heimatstrom is a group of left-wing environmentalists using fascist AI […]

Photo of a billboard ad at Oslo S train station showing a smiliing conductor and the text "Du må ikke sove. Joda, bare sov du."
AI STORIES

“Du må ikke sove”: a floating motif detached from its meaning (or: LLMs can write Norwegian but miss cultural references)

There’s a new ad for the train between Stavanger and Oslo in Norway that uses a line from Arnulf Øverland’s famous anti-fascist poem Du må ikke sove (“You must not sleep”). Du må ikke sove, you must not sleep, the ad says. And then it flips it, jovially, joda, bare […]

Academics in Norway: Sign this petition asking for research-based discussions of how to use AI in universities

I just signed a petition calling for Norwegian universities to use research expertise on AI when deciding how to implement it, rather than having decisions be made mostly administratively. ,  If you are a researcher in Norway, please read it and sign it if you agree – and share with anyone else who might be interested. The petition was written by three researchers at UiT: Maria Danielsen (a philosopher who completed her PhD in 2025 on AI and ethics, including discussions of art and working life), Knut Ørke (Norwegian as a second language), and Holger Pötzsch (a professor of media studies with many years of research on digital media, video games, disruption, and working life, among other topics).  This is not about preventing researchers from exploring AI methods in their research. It is about not uncritically accepting the hype that everyone must use AI everywhere without critical reflection. It is about not introducing Copilot as the default option in word processors, or training PhD candidates to believe they will fall behind if they do not use AI when writing articles, without proper academic discussion. Changes like these should be knowledge-based and discussed academically, not merely decided administratively, because they alter the epistemological foundations of research. Maria wrote to me a couple of months ago because she had read my opinion piece in Aftenposten in which I called for a strong brake on the use of language models in knowledge work. She was part of a committee tasked with developing UiT’s AI strategy and was concerned because there was so much hype and so few members of the committee with actual expertise in AI. I fully support the petition. There are probably some good uses for AI in research, but the uncritical, hype-driven insistence that we must simply adopt it everywhere is highly risky. There are many researchers in Norway with strong expertise in AI, language, ethics, working life, and culture. We must make use of this expertise. This is also partly about respect for research in the humanities, social sciences, psychology, and law. Introducing AI at universities and university colleges is not merely a technical issue, and perhaps not even primarily a technical one. It concerns much more: philosophy of science, methodological reflection, epistemology, writing, publishing, the working environment, and more. […]

screenshot of Grammarly - main text in the middle, names of experts on the left with reccomendations and on the right more info about the expert review feature
AI and algorithmic culture Teaching

Grammarly generated fake expert reviews “by” real scholars

Grammarly is a full on AI plagiarism machine now, generating text, citations (often irrelevant), “humanizing” the text to avoid AI checkers and so on. If you’re an author or scholar, they also have been impersonating and offering “feedback” in your name. Until yesterday, when they discontinued the Expert Review feature due to a class action lawsuit. Here are screenshots of how it worked.