The source code of the early 3d first-person shooter Quake has been released. There’s already at least one art project (QQQ) that subverts the game aesthetics, Jeremy Douglass writes (Fortunately for people like me who want a quick shot, there are movie files available from QQQ, so you don’t have to actually play it), and he wonders further what a textual version of Quake might be like:
TextQuake would be an environment for 3d reading rather than combat, using the large virtual architectures to create narrative ìgardens of forking pathsî which go beyond the Pac-Man grid of CYOA narratives and into a kind of writing that would function like a 3d version of the Minotaur maze from Mark Z. Danielewskiís novel ìHouse of Leaves.î
I don’t know that TextQuake would necessarily make a very good platform for electronic literature, but it would certainly make an interesting conceptual exercise to think about what kind of a work TextQuake might be. Would you tell a story? Stories? Poems? I think I’d go for something akin to Kafka’s Trial.