I thought I might climb Ulriken this afternoon until I remembered it’s getting darker: though the sun is shining gloriously now, it will set in less than an hour. Being stuck up a mountain in the dark is not advisable.
This spring when I was learning R, I came across a paper by Anders Kristian Munk, Asger Gehrt Olesen and Mathieu Jacomy about using machine learning in anthropology – not to classify big data, as machine learning is often used, but to […]
I’m co-organising a preconfernece workshop for AoIR2022 in Dublin today with Annette Markham and MaryElizabeth Luka today, and I’m going to show a few of the ways I’ve engaged with new digital platforms and genres over the years. This is a key […]
I’m (virtually) attending Elisa Serifinalli’s conference Drones in Society: New Visual Aesthetics today, and will be presenting work-in-progress exploring how drones are presented in the 500 novels, movies, artworks, games and other stories that we have analysed in the Database of Machine […]
Have you tried playing with the mini version of DALL-E yet? It’s fun! What DALL-E does is generate wonderful images from written prompts, using a neural network trained on images scraped from the internet that have English language captions attached to them. […]
Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June
The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.
For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]