Have you played pong as a choose-your-own adventure game yet? As the blurb says, “No batteries required, and safe from any aliens’ attacks via EMP, you get to “play” these classics through an amazingly primitive UI of page flipping, making you long for the convenience of the antiquated goto statement.” Matt Kirschenbaum also notes the pedagogical potential.

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Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]