Oh wow. I just received a copy of the New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort, and wow. I mean, I had seen the table of contents and thought, basically, wow, but I think it’s just seeing it now and realising that it actually includes such a wonderful selection of what I think is important. Not just The Cyborg Manifesto and Ted Nelson on hypertext, but a selection of Oulipo poetry, seminal articles on GUI from the 70s and 80s, an excerpt from Understanding Comics, Moulthrop, Joyce, Aarseth, Bolter, Berners-Lee, Turkle, Laurel, and something called “Cybernated Art” by Nam June Paik written in 1966 (!) and other alluring things I’ve not even heard of and a CD-ROM with games, art, videos of demos of interfaces and computers through the last decades and the essays are annotated and interlinked and and and and…

I’d been thinking that at US$45 it was just too expensive to consider, but my first glance at this suggests it’s the only book my students will need to buy next semester. Wow.

2 thoughts on “new media reader

  1. jon

    “Wow”. That’s a jill/txt-ism.
    But the book sounds great. I shall have to see if it’s available in the academic bookstore here at SU.

  2. Hot Soup Girl

    Methinks an italics tag may not have been closed here…

Leave A Comment

Recommended Posts

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]