I’ve not done a bit of googling and fact-checking here, it’s too late, but Kathleen’s got links you can follow. In brief, from her post:

the main venture capitalist backing both Diebold and ES&S, the two primary manufacturers of computerized voting machines, is Howard Ahmanson, a Christian Reconstructionist who has said openly that he has the goal of imposing Biblical law on the US.


2 thoughts on “digital voting v. trustworthy

  1. Eirik

    Scary stuff, this – Salon had a story on this a while ago, as well. I don’t know if you’ve heard this before, but actually there’s a brilliant Australian alternative to the American system. Wired covered it in depth in november last year – http://www.wired.com/news/ebiz/0,1272,61045,00.html . What makes eVACS (Electronic Voting and Counting System) a vast improvement on the commercial US systems, is the fact that it’s based on Open Source software. Anyone can download the voting machine source code (from http://www.elections.act.gov.au/Elecvote.html ) and check it for bugs and possible back doors. According to Wired, one Aussie academic did actually spot a serious bug, which goes to show that the system works.

    Sooner or later we will have to run large-scale electronic voting trials here in Norway as well. Perhaps we should make a case for using a translated/localized version of eVACS? 🙂

  2. Jill

    Oh yes! No, I didnn’t know that, Eirik, thanks! Now that’s a really important point: democracy should be transparent, and open source voting software’s a very sensible idea.

    Insane, the money made on elections some places.

Leave A Comment

Recommended Posts

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]