Noah’s written a useful post showing the development of the writing for the soon-to-be-released game Fable. It’s interesting seeing examples of what bits of dialogue looked like as the writers wrote it, as it was sent back by coders and rewritten by writers again.
Previous Post
be Next Post
it’s raining in dublin too 3 thoughts on “writing for games”
Leave A Comment Cancel reply
Recommended Posts
Last night I attended the OpenAI Forum Welcome Reception at OpenAI’s new offices in San Francisco. The Forum is a recently launched initiative from OpenAI that is meant to be “a community designed to unite thoughtful contributors from a diverse array of […]
I’m thrilled to announce another publication from our European Research Council (ERC)-funded research project on Machine Vision: Gabriele de Setaand Anya Shchetvina‘s paper analysing how Chinese AI companies visually present machine vision technologies. They find that the Chinese machine vision imaginary is global, blue and competitive. […]
Whenever I give talks about ChatGPT and LLMs, whether to ninth graders, businesses or journalists, I meet people who are hungry for information, who really want to understand this new technology. I’ve interpreted this as interest and a need to understand – […]
Having your own words processed and restated can help you improve your thinking and your writing. That’s one reason why talking with someone about your ideas can help you clarify your thoughts. ChatGPT is certainly no replacement for a knowledgable friend or colleague, […]
Like the rest of the internet, I’ve been playing with ChatGPT, the new AI chatbot released by OpenAI, and I’ve been fascinated by how much it does well and how it still gets a lot wrong. ChatGPT is a foundation model, that […]
A few weeks ago Meta released Galactica, a language model that generates scientific papers based on a prompt you type in. They put it online and invited people to try it out, but had to remove it after just three days after […]
dr. b.
I have to admit that this is the game that will probably make me buy an XBox. *sigh*
Steve
What this showed to me was that they are desperately in need of a dialogue creation system that serves both the needs of the writer and that of the gameplay. It also shows that they need writers who are more in tune with the development process so that they aren’t wasting so much time writing dialogue that doesn’t appear in the game.
Dennis G. Jerz
I won’t buy the X-Box myself, but this game has made me decide to apply for a grant to buy one for the library. We’ll see how that goes!