Donna Leishman is now Dr Leishman! Her PhD thesis was practice-based, consisting of a visual narrative, The Possession of Christian Shaw, which is discussed and considered in terms of theory, practice, and feedback from a number of “expert readers”, of which I was honoured to be one. The thesis is now up, as are the responses from us “experts”, giving rather an interesting collection of different more or less formal readings of a new media work. Here’s mine.

3 thoughts on “the possession of christian shaw

  1. clifford duffy

    hello ive just discoverd yer blog and yer interest in narrative etc. I am a poet working with blogs and my own fictions of the life and work of gilles deleuze and felix guattari. best wishes clifford duffy

  2. clifford duffy

    oops I typed that very quicklee. I meant to say, and I am working with blogs as an extension of ‘epistolary form of the novel’ and the becomings of d&g ‘s work. Prose poetry and the medium of the web as the form of instant publication. A new form of anti-commodity thinking ? perhaps . congratulations on your thesis. I’ d like to see it but the link does not appear to work

  3. jill/txt » position in media arts

    […] Donna Leishman, who does really intersting interactive graphic narratives like The Possession of Christian Shaw, sends word of a job opening at her department in media arts and imaging, which currently spans practices as diverse as: performance art, film, web, audio art, 3d animation, data visualisation, illustration, interactive media and digital theory. Filed under:General — Jill @ 23:01 [ ] […]

Leave A Comment

Recommended Posts

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]