The special issue of Games and Culture on World of Warcraft is out! Essays by Tanya Krzywinska (on mythology, quests and backstories), T.L. Taylor (this, I think, is more or less the research she talked about at UmeÂ), two by the PlayOn guys, presumably using all the data on usage they’ve scraped, one by Henry Lowood on game movies, and one by Torill Mortensen on social gaming and the transition from text-based MUDs to video.
Previous Post
lonelygirl15 – commodification of a social space? Next Post
happy student Recommended Posts
Whenever I give talks about ChatGPT and LLMs, whether to ninth graders, businesses or journalists, I meet people who are hungry for information, who really want to understand this new technology. I’ve interpreted this as interest and a need to understand – […]
Having your own words processed and restated can help you improve your thinking and your writing. That’s one reason why talking with someone about your ideas can help you clarify your thoughts. ChatGPT is certainly no replacement for a knowledgable friend or colleague, […]
Like the rest of the internet, I’ve been playing with ChatGPT, the new AI chatbot released by OpenAI, and I’ve been fascinated by how much it does well and how it still gets a lot wrong. ChatGPT is a foundation model, that […]
A few weeks ago Meta released Galactica, a language model that generates scientific papers based on a prompt you type in. They put it online and invited people to try it out, but had to remove it after just three days after […]
This spring when I was learning R, I came across a paper by Anders Kristian Munk, Asger Gehrt Olesen and Mathieu Jacomy about using machine learning in anthropology – not to classify big data, as machine learning is often used, but to […]
I’m co-organising a preconfernece workshop for AoIR2022 in Dublin today with Annette Markham and MaryElizabeth Luka today, and I’m going to show a few of the ways I’ve engaged with new digital platforms and genres over the years. This is a key […]