Amy Jo Kim notes a recent talk by 4orty2wo Entertainment, the people who made I Love Bees, where they describe techniques they used to create the game. The one that’s most immediately relevant to my work (more on narrative than game) is the second:

2. Web-native story structure — the story consists of deconstructive narratives aimed at placing the audience in the role of an archaeologist piecing together clues. The narrative is broken into fragments, and by re-assembling the fragments the players solve the puzzle.

I think I need to re-read my first real publication, a reading of Michael Joyce’s hypertext fiction afternoon, a story. I called the paper Piecing together and tearing apart: finding the story in afternoon and it’s precisely about how the story’s set up with clues — or markers, as I called them — to help the reader piece together the puzzle. Puzzle, in this paper, is used more in the sense of a jigsaw puzzle than of a riddle. The quote above seems to combine both meanings of puzzle, which is interesting.

The paper I’ve been meaning to write for nearly half a year now is sort of about this. I want to do something similar to what I did with afternoon to a distributed narrative. Or to several, really. I just never seem to have the time to sit down and just do it. Sigh.

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Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.