Some mailing list I seem to be on is on one of those surreal email circles where everyone tells everyone else they’re automatically out of the office, each automated response triggering a new automated response from someone else’s computer. My favourites are these:

Due to exceptionally high volumes of Spam Mail, we have been forced toGreetings,

This message has been automatically generated in response to the
creation of a trouble ticket regarding: “Linux Game Publishing Antispam – Your message is being held”, a summary of which appears below.

There is no need to reply to this message right now. Your ticket has been
assigned an ID of [rt.dreamhack.se #26387].

Please include the string: [rt.dreamhack.se #26387] in the subject line of all future correspondence about this issue. To do so, you may reply to this message.

Thank you,
info@rt.dreamhack.se

Isn’t technology glorious?

3 thoughts on “how computers converse

  1. Lisbeth Klastrup

    Heh – they’ve been singing the exact same song to me all day, I wonder if it is a very sofisticated virus disguised as spam mail ;)?

  2. Jill

    Or maybe it’s art?

  3. JoseAngel

    Anyway it’s a great way to get rid of someone who is e-mailing you for an appointment you don’t want.

Leave a Reply to Jill Cancel reply

Recommended Posts

Machine Vision Presentations

Drones in Society conference

I’m (virtually) attending Elisa Serifinalli’s conference Drones in Society: New Visual Aesthetics today, and will be presenting work-in-progress exploring how drones are presented in the 500 novels, movies, artworks, games and other stories that we have analysed in the Database of Machine […]

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]