An email yesterday announced an interesting new blog, run by Michael Mateas, Nick Montfort, Stuart
Moulthrop, Andrew Stern and Noah Wardrip-Fruin:

Grandtextauto.org is about computer mediated and computer generated works of many forms, including interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, and shared virtual environments. The discussion, by people who all work as both theorists and developers in these forms, considers questions of authorship, design, and technology, as well as issues of interaction and reception.

In the introductory post Andrew writes:

For me this will be a chance to have a focused public discussion about where things are going with digital fiction, and some ways to get there. By digital fiction, I *don?t* necessarily mean what one might call stories, or games. More generally, I mean deeply interactive experiences involving characters, situations, and conflict, in whatever new forms these experiences may take.

So far Noah’s posted some reflections on the recent eNarrative 5 meeting, and Nick’s written about whether or not interactive works must constrain the interactor. Nick and Noah will both be at Digital Arts and Culture (Torill‘s en route, Lisbeth, Susana and I are flying down together on Thursday, Grumpygirl‘s hoping to convince her employer to give her some time off so she can attend presentations, and I imagine other bloggers will also be there?) so I’m hoping they’ll do some blogging from the conference when they get there!

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