It’s the 2014 Day of Digital Humanities, and digital humanists around the globe are writing about how they spend their day. I made a blog for it at Day of DH 2014, and of course I’ll cross post here too.

First item of the day: picking up my J1 scholar visa form which needed a travel validation signature so I can leave the US to go to Canada (to Jeremy Hunsinger‘s university, Laurier) on Thursday to give a talk with Scott on our visualizations of the ELMCIP Electronic Literature Knowledge Base. I suppose I don’t need the signature to leave the country, but I certainly will for them to let me back in.

travel-validationGetting signatures on forms isn’t digital humanities, just one of the not very exciting admin tasks that all scholars have to attend it. And that reminds you that your presence in a country is potentially precarious. I actually had to have Steve Jones, the lovely head of the Communications Department, sign a different form approving my going to Canada as relevant to my research so I could get this signature on the form I need to keep with my passport. Luckily Steve let me go, with a laugh and raised eyebrows at the government requiring his giving me permission. Nothing like a little governmental paternalism.

Leave A Comment

Recommended Posts

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]