World of Warcraft anthology sent to MIT Press!
We finished it! Last Friday, two days before the deadline, Hilde and I sent the whole World of Warcraft anthology off to MIT Press! And look, Hilde’s photo shows it was a really big wad of paper (oh, they got it electronically too, never fear):
One of the best things about editing this anthology has been seeing just how wonderfully all the contributions have turned out. We started with a lot of good ideas, and the workshop last November was amazingly inspiring, but even with all that, I’ve been genuinely impressed at how interesting and well-written the final articles are. I can’t wait to see it in print.
Here’s the table of contents, just to whet your appetites. The title hasn’t been completely finalised yet, so we’ll get back to you about that. Now, how long does it usually take from a book is sent to the publisher and till it’s in print? I’m assuming we’ll have to wait a while…
Hilde G. Corneliussen and Jill Walker Rettberg: îOrc Professor LFG,î or, Researching in Azeroth
1. Scott Rettberg: Corporate Ideology in World of Warcraft
2. Esther MacCallum-Stewart: “Never Such Innocence Again”: War and Histories in World of Warcraft
3. Hilde Corneliussen: World of Warcraft as a Playground for Feminism
4. Jessica Langer: The Familiar and the Foreign: Playing (Post)Colonialism in World of Warcraft
5. Espen Aarseth: A Hollow World: World of Warcaft as Spatial Practice
6. Tanya Krzywinska: World Creation and Lore: World of Warcraft as Rich Text
7. Lisbeth Klastrup: What makes World of Warcraft a World? A Note on Death and Dying
8. Jill Walker Rettberg: Quests in World of Warcraft: Deferral and Repetition
9. T.L. Taylor: Does World of Warcraft Change Everything? How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
10. Torill Elvira Mortensen: Humans Playing World of Warcraft: or Deviant Strategies?
12. Esther MacCallum-Stewart and Justin Parsler: Role-play vs Gameplay. The difficulties of playing a role in World of Warcraft
12. Ragnhild Tronstad: Character identification in World of Warcraft: The relationship between capacity and appearance
13. Charlotte Hagstrˆm: Playing with Names: Gaming and Naming in World of Warcraft