Salam Pax’s book version of his blog is even being translated into Norwegian. It’s right at the bottom of Gyldendal’s spring list. Last week I was told that while the internet might harbour an alternate public sphere, fame created on the internet doesn’t translate into real world fame, as real world fame translates into internet fame. How about Salam Pax, I said. Sure, he’s not on the front page of many newspapers. But he first got famous on the internet, and is now part of the traditional public sphere. I don’t think people who really use the net see it as particularly separate to offline media and life. The separatist view is the newbie’s view, “cyberspace”, separate, weird, exciting and dangerous.

1 Comment

  1. Mark Bernstein

    Regarding ” fame created on the internet doesn’t translate into real world fame”, a test: name former governors of Vermont.

    It’s like saying that Internet income isn’t like old money. You can believe this, but all the dollar bills look the same to me.

Leave a Reply to Mark Bernstein Cancel reply

Recommended Posts

Machine Vision Presentations

Drones in Society conference

I’m (virtually) attending Elisa Serifinalli’s conference Drones in Society: New Visual Aesthetics today, and will be presenting work-in-progress exploring how drones are presented in the 500 novels, movies, artworks, games and other stories that we have analysed in the Database of Machine […]

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]