Arts Metaverse is an interesting-looking example of a 3d learning environment that’d be an alternative to Second Life (which has many problems for education, not least of which it’s proprietary). Arts Metaverse is developed by the University of British Columbiaís Arts Instructional Support & Information Technology unit, and is based on Croquet, “a powerful open source software development environment for the creation and large-scale distributed deployment of multi-user virtual 3D applications and metaverses that are (1) persistent (2) deeply collaborative, (3) interconnected and (4) interoperable. The Croquet architecture supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices.” (Via Tim Wang’s Learning Blog.

1 Comment

  1. Geoff Cain

    This is interesting looking. One of the reasons why Second Life is such a good place for educator’s is the amount of people on it NOT doing educational things there. SL has this huge population of people who are writing scripts and building objects all geared toward playing and communicating. The thin layer of education that exists in SL benefits from all of these people screwing around. We can take objects and techniques meant to make a UFO hover and create an educational simulation. I am all for open source — I think in the software industry, it is the life-blood of true innovation. I am wondering if the “educational” versions of SL (www.there.com) or this open source version will lose something by not having the connection to a seething undercurrent of gamers. I am not sure what “many problems” Tim is referring to, but I think the biggest problem with education in SL and other places like it are those educators who see SL as a place to reproduce the one-way, “sage on the stage” version of teaching. In that case, they will need an environment with fewer distractions. SL represents this great opportunity for role-playing and simulation and it is most often used as a place where avatars sit in a big room and watch someone give a Powerpoint presentation. Although transmitting information is important, there is so much more that can (and does) go on.

Leave A Comment

Recommended Posts

Triple book talk: Watch James Dobson, Jussi Parikka and me discuss our 2023 books

Thanks to everyone who came to the triple book talk of three recent books on machine vision by James Dobson, Jussi Parikka and me, and thanks for excellent questions. Several people have emailed to asked if we recorded it, and yes we did! Here you go! James and Jussi’s books […]

Image on a black background of a human hand holding a graphic showing the word AI with a blue circuit board pattern inside surrounded by blurred blue and yellow dots and a concentric circular blue design.
AI and algorithmic culture Machine Vision

Four visual registers for imaginaries of machine vision

I’m thrilled to announce another publication from our European Research Council (ERC)-funded research project on Machine Vision: Gabriele de Setaand Anya Shchetvina‘s paper analysing how Chinese AI companies visually present machine vision technologies. They find that the Chinese machine vision imaginary is global, blue and competitive.  De Seta, Gabriele, and Anya Shchetvina. “Imagining Machine […]

Do people flock to talks about ChatGPT because they are scared?

Whenever I give talks about ChatGPT and LLMs, whether to ninth graders, businesses or journalists, I meet people who are hungry for information, who really want to understand this new technology. I’ve interpreted this as interest and a need to understand – but yesterday, Eirik Solheim said that every time […]