Thanks to everyone who came to the triple book talk of three recent books on machine vision by James Dobson, Jussi Parikka and me, and thanks for excellent questions. Several people have emailed to asked if we recorded it, and yes we […]
Finally I can share what I’ve been working on! I absolutely loved writing this book, taking the time to dig deep into histories, ideas and theories that I think really help understand how machine vision technologies like facial recognition and image generation […]
I’m thrilled to announce another publication from our European Research Council (ERC)-funded research project on Machine Vision: Gabriele de Setaand Anya Shchetvina‘s paper analysing how Chinese AI companies visually present machine vision technologies. They find that the Chinese machine vision imaginary is global, blue and competitive. […]
This spring when I was learning R, I came across a paper by Anders Kristian Munk, Asger Gehrt Olesen and Mathieu Jacomy about using machine learning in anthropology – not to classify big data, as machine learning is often used, but to […]
I’m (virtually) attending Elisa Serifinalli’s conference Drones in Society: New Visual Aesthetics today, and will be presenting work-in-progress exploring how drones are presented in the 500 novels, movies, artworks, games and other stories that we have analysed in the Database of Machine […]
Have you tried playing with the mini version of DALL-E yet? It’s fun! What DALL-E does is generate wonderful images from written prompts, using a neural network trained on images scraped from the internet that have English language captions attached to them. […]
Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June
The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.
For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]
I think you should learn R! No really – I’ve spent the last 6-7 weeks learning R so I can visualise the data we’ve collected in the Database of Machine Vision in Art, Games and Narratives, and it’s not as hard as […]
OK, this is extremely exciting: the University Museum is making an exhibition about research in our Machine Vision in Everyday Life project! They’ve been working on it for months, and COVID has made everything look very iffy, but now it really looks […]