Greg Costikyan runs through the commercial gaming industry, which is apparently dying or at least stuck, and through independent and online gaming ventures and festivals, with lots of links, information, wringing of hands and comments.


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1 Comment

  1. Cassandra

    Far sadder, from my perspective anyway, was the demise of companies like Avalon Hill and Strategy & Tactics, which produced games where you played with real people, not screens. The difficulty levels were suitable for very young kids to very sharp adults — and there was social interaction!

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