For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]
Over the last year I’ve spent many hours going through dissertations on electronic literature, entering information about them and the creative works they cite into the ELMCIP Electronic Literature Knowledge Base so that I could visualize the networks of works. The final […]
Hooray! When I came home from Chercher le texte, the 2013 Electronic Literature Organization conference, I found a copy of the new and revised edition of my book Blogging waiting for me in my mailbox! A lot has changed in blogging since […]