This presentation is interesting: he’s discussing Walkerdine’s discussion of how children say “I” about their avatar and the “complex indentification”. abstract.

Against the idea of immersion:

  • Holodek myth (ryan 2001)
  • Myth of the ergodic (Newman 200?)
  • The idea of the Interactive Illusion (Linderoth 2004)
  • The immersive fallacy (Salen & Zimmerman 2004)
  • Oh dear, I can’t concentrate enough to type and listen. Giving up, but this looks like an interesting, might get a copy.)

    [Analyses a sequence between two children playineg a game.]

    Therefore Jonas Linderoth claims (in contrast to Walkerdine) that the use of “I” is simple everyday linguistics, and not specific to gameplay. For instance, when riding a horse, we’ll say “I galloped” not “the horse galloped”. It’s to do with extending agency outside of our body.

    –> the avatar can be a role, a tool and/or a prop (part of the players representation of self).


    Discover more from Jill Walker Rettberg

    Subscribe to get the latest posts sent to your email.

    Leave A Comment

    Recommended Posts

    From 17th century book factories to AI-generated literature

    When I studied literature we mostly read the classics. Great literature, the canon. But that’s not necessarily what most people actually read. What if instead of comparing AI-generated literature to the literary canon, we tried comparing it to super popular and commercial forms of literature instead? Like the folkebøker that […]