This presentation is interesting: he’s discussing Walkerdine’s discussion of how children say “I” about their avatar and the “complex indentification”. abstract.
Against the idea of immersion:
Oh dear, I can’t concentrate enough to type and listen. Giving up, but this looks like an interesting, might get a copy.)
[Analyses a sequence between two children playineg a game.]
Therefore Jonas Linderoth claims (in contrast to Walkerdine) that the use of “I” is simple everyday linguistics, and not specific to gameplay. For instance, when riding a horse, we’ll say “I galloped” not “the horse galloped”. It’s to do with extending agency outside of our body.
–> the avatar can be a role, a tool and/or a prop (part of the players representation of self).