again | ||
There are twelve answers, threaded like beads, hanging from the top of the screen. Or really only two: "yes" and "no!", repeated six times each. Yes and no replace the noughts and crosses of childhood, and the game has grown to encompass twelve elements instead of nine. This line of answers is the hub of this wheel and the centre we keep returning to after exploring the spokes. The twelve answers only lead to six different poems, or sequences. The last six answers repeat the first but back to front: now a "no!" leads to a poem that a "yes" led to in the beginning of the line. This mirror pattern is broken by the last answer in the line, which isn't "no!" as expected but instead a quiet "yes". There's a gentle optimism here. The game is won by "yes" with 7 points against the nos 5 points. So does it make no difference whether we answer yes or no, since both answers lead to the same questions? |
Jill Walker: A Child's Game Confused
A hypertextual essay presented by Journal of Digital Information