Eirik suggests that the SMS message from the goverment in the case of a nuclear, biological or chemical attack might for instance read “ATMBMBR UNDRVS. CUL8ER – MAYBE. Once I cracked the code, I cracked up to the extent my office neighbour asked what I was laughing at. He was more attuned to the practicalities than the absurdities of the SMS suggestion and pointed out that telephones are the last thing you should be relying on in war. If the network gets congested with the zillions of congratulatory messages on New Years Eve, what would happen with three million messages from the authorities – and the followup SMSes that would necessarily follow from everyone who’d received a scary SMS like that…

2 thoughts on “SMS warnings part 2

  1. louise

    ur website is not useful all i want 2 do is sena a txt

  2. Muhammad Danish Aish

    Hi! How r u me w8tng ur call n mail 🙂 Bye

Leave a Reply to louise Cancel reply

Recommended Posts

Machine Vision Presentations

Drones in Society conference

I’m (virtually) attending Elisa Serifinalli’s conference Drones in Society: New Visual Aesthetics today, and will be presenting work-in-progress exploring how drones are presented in the 500 novels, movies, artworks, games and other stories that we have analysed in the Database of Machine […]

Machine Vision

Cultural Representations of Machine Vision: An Experimental Mixed Methods Workshop

Call for submissions to a workshop, Bergen, Norway
Workshop dates: 15-17 August 2022
Proposals due: 15 June

The Machine Vision in Everyday Life project invites proposals for an interdisciplinary workshop using qualitative approaches and digital methods to analyse how machine vision is represented in art, science fiction, games, social media and other forms of cultural and aesthetic expression.

Digital Humanities Machine Vision

What do different machine vision technologies do in fiction and art?

For the Machine Vision in Everyday Life project we’ve analysed how machine vision technologies are portrayed and used in 500 works of fiction and art, including 77 digital games, 190 digital artworks and 233 movies, novels and other narratives. You can browse […]