Monthly Archives for February 2019

Lesson plan: DIKULT103 29.01.2019 – Video Game Aesthetics and Orientalism in Games

Readings: Understanding Video Games Chapter 5, Woke Gaming Chapter 6 (Kristin Bezio: The Perpetual Crusade: Rise of the Tomb Raider, Religious Extremism, and the Problem of Empire. (p 119-138)) Learning goals: After doing the reading, taking the quiz and attending the class, students can Explain … Continue reading

18. February 2019 by Jill
Categories: Uncategorized | Leave a comment

Hostile machine vision

One of our goals in MACHINE VISION is to analyse how machine vision is represented in art, stories, games and popular culture. A really common trope is showing machine vision as hostile and as dangerous to humans. Machine vision is … Continue reading

11. February 2019 by Jill
Categories: Machine Vision | 2 comments