Month: November 2007

reading: not always in depth

Matthew Kirschenbaum on how reading is changing, in response to the US National Endowment for the Humanities’ rather retro report on “reading”, To Read or Not to Read: To Read or Not to Read deploys its own self-consistent iconography to tell us […]

tonight: talk for linux users and then a machinima night

Tonight’s going to be busy. First I’m giving a talk on Blogging and Freedom of Speech for the Bergen Linux Users’ Group at 7 pm. The meeting’s open and free, as befits a Linux-lovers’ meeting, so if you’re interested, come to Auditorium […]

part one of martin gr¸ner larsen’s thesis

Martin Gr¸ner Larsen completed his thesis, “Text, Thought, Time: The Weblog As Essayistic Process”, a literary analysis of blogs, several months ago, and is currently posting a compressed, translated-into-English version on his blog, chapter by chapter in a series he has named […]

tonight’s youtube/cnn debate: what if the people chose the questions?

Tonight is the Republicans’ YouTube/CNN debate, where, instead of journalists asking all the questions, the rest of us were asked to record questions and upload them to YouTube. CNN then chooses the questions they want to use, and the would-be-presidents answer and […]

yay!

Hooray! Labor won the Australian elections! In a landslide! Or, for more background for the non-Australians, see the piece about it in the New York Times.

whereabouts clock

A couple of years ago I wrote about a family-aware clock much like the Weasley’s clock, developed by Microsoft – they’ve continued working on it and are ready to have a few families try out the prototype: The Whereabouts Clock. It’s kind […]

download trigger happy now!

Steven Poole’s book Trigger Happy was one of the first books giving a history and aesthetics of videogames – and it’s very accessibly written too. We’ve used it successfully in teaching a couple of times at humanistic informatics. Now he’s offering a […]

death maps from Half-Life 2

This is a “death map”, showing where players are most likely to die on a particular level of Half-Life 2, found on a page of player statistics for Half-Life provided by Valve, the company that makes Half-Life. Apparently players’ copies of the […]

bye bye snapshots

I’ve disabled SnapShots on this blog – it was that cool gimmick thing that let you see a preview of a page by hovering over a link. They added ads. And there doesn’t seem to be any way of opting out of […]

digital literacy and sixth-graders

Albertine Aaberge teaches high school students digital media, and noted in a blog post yesterday that she’s had much the same experience with them as I described in my presentation in Oslo last Thursday: teens have a fair bit of experience with […]