jill/txt

30/6/2008

[celebrating the publication of my new book, Blogging!]

cover of Blogging by Jill Walker RettbergLast week a ring on the doorbell brought a parcel full of - six copies of Blogging! My book is out! And leafing through it I found that I still really like it - don’t you love that feeling when you reread something you wrote and you’re actually happy with it?

To celebrate, I’m giving one of my author copies to one of you readers - leave a comment on this post, and I’ll use a random number generator to select one of the commenters to send a book to. Make sure you leave an email address so I can contact you for your snail mail address!

Here’s the book description at Polity Press. You can order it now from amazon.co.uk or other European bookshops, but it’s still on its way to the US - apparently it takes 48 days for a shipment of books to get there. Eager Americans can order books from amazon.co.uk and have them sent by airmail.

Oh, and happily, you can leaf through its pages over at amazon.co.uk. Hooray!

Filed under:blog theorising, publications — Jill @ 09:37 [ Responses (38)]

1/11/2007

[preorder our World of Warcraft reader now!!]

cover of World of Warcraft ReaderOK, so Amazon says it won’t actually be published till May 31, 2008, but you can preorder it now! And honestly, just the glory of seeing our book actually out there - at least virtually - is just so, so satisfying :) Now how, I wonder, do we start a blog for the book on Amazon as I’ve seen other authors have done?

The Reader’s also in MIT Press’s Spring 2008 catalog. Here’s the catalog page - or you can browse the whole 60+ page PDF of the Spring 2008 catalog instead, if you like. Doug Sery, our editor, is presenting the book at a sales conference next week, and the final proofs are in the mail for us to take a last look at. I can’t wait to see the layout and everything just the way it’ll be in the physical book!

page from MIT Press Spring 2008 catalog

Filed under:publications, World of Warcraft — Jill @ 08:53 [ Responses (7)]

18/4/2007

[World of Warcraft anthology sent to MIT Press!]

We finished it! Last Friday, two days before the deadline, Hilde and I sent the whole World of Warcraft anthology off to MIT Press! And look, Hilde’s photo shows it was a really big wad of paper (oh, they got it electronically too, never fear):

One of the best things about editing this anthology has been seeing just how wonderfully all the contributions have turned out. We started with a lot of good ideas, and the workshop last November was amazingly inspiring, but even with all that, I’ve been genuinely impressed at how interesting and well-written the final articles are. I can’t wait to see it in print.

Here’s the table of contents, just to whet your appetites. The title hasn’t been completely finalised yet, so we’ll get back to you about that. Now, how long does it usually take from a book is sent to the publisher and till it’s in print? I’m assuming we’ll have to wait a while…

Introduction
Hilde G. Corneliussen and Jill Walker Rettberg: ”Orc Professor LFG,” or, Researching in Azeroth

Culture
1. Scott Rettberg: Corporate Ideology in World of Warcraft
2. Esther MacCallum-Stewart: “Never Such Innocence Again”: War and Histories in World of Warcraft
3. Hilde Corneliussen: World of Warcraft as a Playground for Feminism
4. Jessica Langer: The Familiar and the Foreign: Playing (Post)Colonialism in World of Warcraft

World
5. Espen Aarseth: A Hollow World: World of Warcaft as Spatial Practice
6. Tanya Krzywinska: World Creation and Lore: World of Warcraft as Rich Text
7. Lisbeth Klastrup: What makes World of Warcraft a World? A Note on Death and Dying
8. Jill Walker Rettberg: Quests in World of Warcraft: Deferral and Repetition

Play
9. T.L. Taylor: Does World of Warcraft Change Everything? How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
10. Torill Elvira Mortensen: Humans Playing World of Warcraft: or Deviant Strategies?
12. Esther MacCallum-Stewart and Justin Parsler: Role-play vs Gameplay. The difficulties of playing a role in World of Warcraft

Identity
12. Ragnhild Tronstad: Character identification in World of Warcraft: The relationship between capacity and appearance
13. Charlotte Hagström: Playing with Names: Gaming and Naming in World of Warcraft

Filed under:publications, World of Warcraft

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— Jill @ 09:35 [ Responses (12)]

10/3/2007

[what is feral hypertext?]

Several people have been writing about my concept of feral hypertext in the last few days (Beth Kantor, Tags/Network/Narrative, a discussion in English 518’s Course Blog (taught by Chutry) - or see Technorati’s up-to-date list), so I thought I should provide a brief description of what I mean by it, for those who don’t want to read an 8000 word PDF. Though of course, I recommend the full paper! Here’s my slideshow from the talk I gave (fonts a bit weird and notes missing, but still), followed by a quick resumé of my argument.

I proposed the term in a paper I gave at Hypertext 2005domestication of technology, that is, the way technology is becoming an everyday, safe tool for homes and businesses. I propose seeing hypertext (and the web) from the exact opposite perspective. Hypertext is a technology that was bred in captivity (i.e. in research labs), and it was intended to be used as an intimate technology, for private individuals. It started off by being tame, and it was expressly intended to help tame our overloads of information. You see this in early researcher’s focus on standardisation, typologies and various methods of disciplining links. This never really worked. Throughout the nineties, researchers anguished about the difficulties of disciplining links. They talked about being “lost in hyperspace”, about the lack of closure, about how to use breadcrumbs and guides to help users feel confident that they know exactly where they were in the confusion of links everywhere. The semantic web may be the last grand project to attempt to discipline hypertext. Research was all about keeping hypertext under control, keeping it disciplined.

Fortunately it didn’t work. Hypertext broke free and went feral, just as rabbits in Australia. We know today that we can’t discipline links. We can, however, be quite happy with a messy network of information, conversations and ideas that will never be fully under our control. We just have to give up our ideas that we can discipline it from above in an all-encompassing way. What does appear to work is decentralised organisation that matches the feral nature of the hypertext itself: folksonomies, tagging, and just accepting that the streams of information are endless and that we will never and need never try to read everything.

Feral species are glorious in their success, but they can be disastrous. Those who still think we should try to control hypertext (the web, blogs, social software) might want to combat feral hypertext as we’ve fought feral rabbits in Australia: myxomytosis, the rabbit proof fence (ban Facebook from universities! No Myspace in libraries! Block blogs in China!) but it’s not going to work. Fortunately, unlike feral rabbits, feral hypertext isn’t going to destroy us - so long as we accept that top-down control is a thing of the past.

The full paper has lots more details: Feral Hypertext: When Hypertext Literature Escapes Control (PDF)

1/12/2005

[uploaded my paper on self-portraiture online]

So I uploaded my paper, since the conference has actually started now, but there’s something weird with the links. The URL is correct, but if I click the links (in the sidebar to the right) I get an error message. If I then go to the URL in the address bar and simply click return again to reload it, it works fine. Any ideas as to what on earth is going on?

If you want to look, the URL for the paper is http://jilltxt.net/txt/mirrorsandshadows.pdf.

Filed under:publications — Jill @ 10:17 [ Responses (8)]

13/1/2005

[phd thesis online]

I fixed the PDF of my PhD thesis and put it online!

Jill Walker. Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fictional World. Dr. art. thesis, Dept of Humanistics, University of Bergen, 2003.

To try to convince you to read it, or, more realistically, skim bits of it, I’ll quote one of the best bits of the committee’s report on it:

She succeeds in problematising the concept of interactivity in a way that still makes it possible to use the term in a fruitful way. She also represents a pioneering effort in her analyses of various interactive websites that so far have eluded this kind of theoretical reflection. In short, her dissertation is to be recommended as a useful theoretical excursion into a quickly developing field. (..) Another strong point of the dissertation is its lucid and economical writing style, which make it a true pleasure to read.

My opponents were excellent, and I was especially thrilled that one of my academic heros was my first opponent: Marie-Laure Ryan, who has done wonderful work on fictional worlds and digital media and narrative. Bjørn Sørensen and Dag Elgesem also gave me excellent feedback, and the report was co-written by the three of them. Oh, it’s wonderful having a year and a half’s distance to this! Instead of seeing all the (plentiful) criticism, I now notice all the positive remarks that they also made! How different from my first reaction to the report. Oh, just look at this lovely explanation of my “original contribution”:

The originality of the dissertation lies in the following areas:

Data selected: Walker’s study goes much beyond the well-studied genres of digital texts, namely literary hypertext and computer games. While these genres serve as standard of comparison, together with print fictions, Walker brings into the discussion texts that have not, to our knowledge, received extensive critical attention: Web-based texts that use e-mail or other devices to collect personal information from the user; digital hoaxes; and “pseudo” computer games whose main purpose is not to provide challenging player action but to convey a political message.

Theoretical approach: The issue of whether digital interactive texts are or are not narratives has been one of the most controversial in new media studies. Walker finds an elegant alternative to the dilemma by regarding these texts as fictions as invitations to the user to become part of an imaginary world. Kendall Walton’s concept of “fiction as a game of make-believe” and his notion of “depiction” — which has not been tested before on digital texts”provides a very efficient approach to the issue of user participation in the worlds of digital fiction and place the texts under study in an interdisciplinary perspective. In fact, Walker may have located the true home, i.e. the strongest domain of application of Walton’s theory. In its original form, this theory creates an analogy between children’s games of make-believe and artistic texts, such as standard literary fiction and the visual arts. While “game of make-believe” describes literature and art only metaphorically, the notion applies quite literally to the interactive texts analyzed by Walker, since in these texts the user really performs actions, and since many of these texts are genuine games.

Critical analysis of interactivity: While earlier studies of digital texts have defended the view that interactivity empowers users by enabling them to participate in the creation of the fictional world, Walker takes a much more nuanced approach. She studies several cases of “fake interactivity” where the program asks the user for input, but develops its narrative in a pre-determined way, without taking this input into consideration. But this “fake” or non-consequential interactivity is not without functionality, since it facilitates the user’s immersion in the fictional world. Walker also refines current conceptions of user participation in texts by proposing an original typology that cross-classifies two criteria into four categories: user internal vs. external to discourse; user internal vs. external to story.

And yes, know, it’s been ages since I finished the thesis and I should have put it online long ago, but you know, I didn’t have the full version of Acrobat to fix the broken PDF and, uh, well, you know, I was utterly sick of the whole project. Now I think it looks quite interesting again. There are some really good bits in it, though there are also bits that are there because it was a three year process of changing perspectives.

Maybe Google will index it in Google Scholar. I’d like that!

Filed under:phd, publications — Jill @ 15:01 [ Responses (8)]

15/9/2004

[ballade]

My piece on electronic art in public spaces was published in Ballade.no today. In Norwegian, of course. And it’s about Norwegian art.

Filed under:publications — Jill @ 17:52 [ Responses (4)]

this season on jill/txt

I'm Jill Walker Rettberg, an associate professor at the University of Bergen, and I do research on how people tell stories online. I'm affiliated with the Department of Linguistic, Literary and Aesthetic Studies. I've been a research blogger since October 2000.

I'm usually best contacted by email.

Jill Walker Rettberg
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